Hi, 

I am building a deferred rendering system in open scene graph and all
work well, except for one part.

There can be many more lights than the default of 8 and this causes OSG
to post many warnings. gDebugger for instance halts on glEnable(GL_LIGHTX) as 
the X goes beyond 7.

I tried turning of the lights by setting View->setLight(NULL);
I also tried removing the entire lightsource from the scene as it is only
used for obtainin the properties exported from 3DS max. 

Still no luck.
So, my question is, how can i get rid of the FFP lights?

Regards,
Bk-

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http://forum.openscenegraph.org/viewtopic.php?p=48533#48533





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