Hi Bart,

You'll simply need to go through you scene graph and remove the
osg::LightSource nodes and an places where GL_LIGHT0... etc. are
enabled.

Robert.

On 26 June 2012 16:24, Bart K <[email protected]> wrote:
> Hi,
>
> I am building a deferred rendering system in open scene graph and all
> work well, except for one part.
>
> There can be many more lights than the default of 8 and this causes OSG
> to post many warnings. gDebugger for instance halts on glEnable(GL_LIGHTX) as 
> the X goes beyond 7.
>
> I tried turning of the lights by setting View->setLight(NULL);
> I also tried removing the entire lightsource from the scene as it is only
> used for obtainin the properties exported from 3DS max.
>
> Still no luck.
> So, my question is, how can i get rid of the FFP lights?
>
> Regards,
> Bk-
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=48533#48533
>
>
>
>
>
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