Hello,

how many bits are used by the GL_DEPTH_COMPONENT? I want to render the depth 
buffer value into a texture and use the internal texture format 
GL_DEPTH_COMPONENT. I would like use 24 or 32 bits for this value so I try 
GL_DEPTH_COMPONENT24 and GL_DEPTH_COMPONENT32 as internal format, but the 
rendering doesn't work. Only the GL_DEPTH_COMPONENT works, but I don't know how 
many bits are used. Is the number of bits depending on the Z-Buffer? My 
Z-Buffer use 24 bits.

Following the error message of GL_DEPTH_COMPONENT24:
---------------------------------------------------------------------
Using host libthread_db library "/lib64/libthread_db.so.1".
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6
Warning: FrameBufferObject: could not create the FBO
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x0
Warning: FrameBufferObject: could not create the FBO
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x0
FRAGMENT glCompileShader "" FAILED
FRAGMENT glCompileShader "" FAILED
glLinkProgram "" FAILED

Cheers

Martin
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