Hello Sergey, thanks, it works! :-)
Should I change the number of depth buffer bits? GL_DEPTH_BITS is 24, so I think it doesn't make sense to save this into 32 bit. Or is this independent if the GL_DEPTH_BITS? Cheers Martin -------- Original-Nachricht -------- > Datum: Wed, 04 Jul 2012 14:13:11 +0400 > Von: Sergey Polischuk <[email protected]> > An: OpenSceneGraph Users <[email protected]> > Betreff: Re: [osg-users] Render depth into texture with 32 bits > Hi, Martin > > try this: > > texture2D->setSourceFormat(GL_DEPTH_COMPONENT); > texture2D->setInternalFormat(GL_DEPTH_COMPONENT32); > texture2D->setSourceType(GL_UNSIGNED_INT); > > Cheers, > Sergey. > > 04.07.2012, 14:06, "Martin Groer" <[email protected]>: > > Hello, > > > > how many bits are used by the GL_DEPTH_COMPONENT? I want to render the > depth buffer value into a texture and use the internal texture format > GL_DEPTH_COMPONENT. I would like use 24 or 32 bits for this value so I try > GL_DEPTH_COMPONENT24 and GL_DEPTH_COMPONENT32 as internal format, but the > rendering doesn't work. Only the GL_DEPTH_COMPONENT works, but I don't know > how > many bits are used. Is the number of bits depending on the Z-Buffer? My > Z-Buffer use 24 bits. > > > > Following the error message of GL_DEPTH_COMPONENT24: > > --------------------------------------------------------------------- > > Using host libthread_db library "/lib64/libthread_db.so.1". > > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6 > > Warning: FrameBufferObject: could not create the FBO > > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x0 > > Warning: FrameBufferObject: could not create the FBO > > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x0 > > FRAGMENT glCompileShader "" FAILED > > FRAGMENT glCompileShader "" FAILED > > glLinkProgram "" FAILED > > > > Cheers > > > > Martin > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

