Hi Wang
Thanks for the Link. This is a really simple example. 
Is there a more advanced example working with the depth buffer, multiple lights 
and applying shadows rendered in a separate shadow pass? This is the stuff i'm 
kind of stuck...



Wang Rui wrote:
> Hi Daniel,
> 
> Why not first have a look at the osgRecipes project which is also the code 
> repo of the book OpenSceneGraph Cookbook. It does has a very simple deferred 
> shading example in chapter 6. The book may require you to buy it but the code 
> is totally free at: 
> https://github.com/xarray/osgRecipes/tree/master/cookbook/chapter6/ch06_12 
> (https://github.com/xarray/osgRecipes/tree/master/cookbook/chapter6/ch06_12)
> 
> 
> Wang Rui
> 
> 
> 
> 2012/7/5 Daniel Schmid < ()>
> 
> >  Hi Sebastian
> > 
> > You were talking about a deferred shading example. Do you have any example 
> > code you could provide? I'm just about to start with deferred shading and 
> > I'm very interested in having a look...
> > 
> > Regards
> > Daniel
> > 
> > 
> > Sebastian Messerschmidt wrote:
> > 
> > > Hi Micael,
> > > 
> > > Feel free to ask If you encounter more problems.
> > > I was just planning to provide a minimal deferred shading example to the
> > > community, but unfortunately I'm busy with other stuff right now.
> > > 
> > > 
> > > 
> > 
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=48709#48709 
> > (http://forum.openscenegraph.org/viewtopic.php?p=48709#48709)
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> 
> 
>  ------------------
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------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48716#48716





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