Hi Martin,

There really isn't enough information about what you are doing to know
what might be amiss, it's just far too open ended.

The best thing you can do is use a debugger to track down what might
be going on in your application.

Robert.

On 4 July 2012 08:10, "Martin Großer" <[email protected]> wrote:
> Hello,
>
> I want to render a Group in a pre render step and my camera is a child of 
> this group. So I created a loop (maybe it is a little bit dirty).
>
> Group --> Camera (pre-render) --
>   ^                            |
>   |____________________________|
>
>
> When I want to run my application, I got this error:
> ----------------------------------------------------
>
> [Thread debugging using libthread_db enabled]
> Using host libthread_db library "/lib64/libthread_db.so.1".
>
> Program received signal SIGSEGV, Segmentation fault.
> 0x00000030215bcdd3 in osg::Node::resizeGLObjectBuffers(unsigned int) () from 
> /usr/lib64/libosg.so.80
>
> ----------------------------------------------------
>
> Is the loop the problem? Was that to be expected? Or is this maybe a untested 
> situation?
>
> Thanks
>
> Martin
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to