Hi Martin, There really isn't enough information about what you are doing to know what might be amiss, it's just far too open ended.
The best thing you can do is use a debugger to track down what might be going on in your application. Robert. On 4 July 2012 08:10, "Martin Großer" <[email protected]> wrote: > Hello, > > I want to render a Group in a pre render step and my camera is a child of > this group. So I created a loop (maybe it is a little bit dirty). > > Group --> Camera (pre-render) -- > ^ | > |____________________________| > > > When I want to run my application, I got this error: > ---------------------------------------------------- > > [Thread debugging using libthread_db enabled] > Using host libthread_db library "/lib64/libthread_db.so.1". > > Program received signal SIGSEGV, Segmentation fault. > 0x00000030215bcdd3 in osg::Node::resizeGLObjectBuffers(unsigned int) () from > /usr/lib64/libosg.so.80 > > ---------------------------------------------------- > > Is the loop the problem? Was that to be expected? Or is this maybe a untested > situation? > > Thanks > > Martin > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

