HI Maia, A osg::Switch node would be appropriate for toggling between subgraphs, while an update callback would be appropriate for the time based changes in state, and an event callback would be appropriate for handling the events.
Robert. On 6 July 2012 20:40, Maia Randria <[email protected]> wrote: > Hi, > > I'd like to have some advice on the best way to do the following algorithm > with OSG. > > I have two lists of objects (a first list of images and a second list of > texts). > > My algorithm is: > - display an image from the first list for a fixed time duration (suppose t > seconds) > - once t seconds is elapsed, display the first text of the second list and > wait until the user clicks on the screen with a mouse > - once the mouse event is detected, show a second image for a fixed t seconds. > - after t seconds, display the second text of the second list and wait again > until the user clicks on the screen with a mouse > etc... > > I have looked at osg::Animation and osg::Sequence but I am not sure they are > the way to go (in addition to GuiEventHandler). > > > Sorry if this is obvious but I am a beginner in OSG. > Best regards, > > Thank you! > > Cheers, > Maia > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=48736#48736 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

