>From the documentation, the --layer flag allows me to "Specify the layer that >the next source Texture will contribute to."
1. Does this indexing start at 0 or 1? 2. Can I access these layered textures in a GLSL vertex shader using Code: gl_TexCoord[n] = gl_MultiTexCoordn; and access that layer texture's color in the frag shader using Code: vec4 color = texture2D(baseTexture, gl_TexCoord[n].st); where n is the layer number?[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48772#48772 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org