Hi,
i have a problem with the streaming of the webcam as texture of a geode.. i 
grap frames with opencv and than i create a osg::Image from every frame that 
apply as a texture..Now how can i create a imagestream as it is done in the 
osgMovie example? if i use the same dynamic_cast obviously it gives me back a 
null object...than how can i make the texture update itself?

this is what i actually do (i'm now able to see just the first frame):

osg::Image* image = Convert_OpenCV_TO_OSG_IMAGE(imageCV);
        //image->dirty();

        osg::ImageStream* imagestream = dynamic_cast<osg::ImageStream*>(image);
        
            if (imagestream) 
                                imagestream->play();

     if (image)
            {
                osg::notify(osg::NOTICE)<<"image->s()"<<image->s()<<" 
image-t()="<<image->t()<<std::endl;
         
geode->addDrawable(myCreateTexturedQuadGeometry(pos,image->s(),image->t(),image,
 useTextureRectangle, xyPlane, flip));

                bottomright = pos + 
osg::Vec3(static_cast<float>(image->s()),static_cast<float>(image->t()),0.0f);

                if (xyPlane) pos.y() += image->t()*1.05f;
                else pos.z() += image->t()*1.05f;
            }
... 


   for(int i=0; (i<!viewer.done()); i++){
         capture = cvCaptureFromCAM( 0 );
                if ( !capture )
             return -1;
         imageCV = cvQueryFrame( capture );
        
        imageCV = cvQueryFrame( capture );
        if( !imageCV ) return 1;
        image = Convert_OpenCV_TO_OSG_IMAGE(imageCV);
        image->dirty();

        // viewer.setSceneData(geode);
                                                 
viewer.setThreadingModel(osgViewer::ViewerBase::SingleThreaded);   
           
           viewer.frame();
                   }


Thank you!

Cheers,
Antonio

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=48782#48782





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