Hi Robert and thanks for the reply

We actually want to display our scene as a map (or CAD-like view), with the 
ability to zoom in\out, and moving the camera laterally (no rotation or 
orbiting for this mode).
For zooming we do not move our camera into the scene at all. Instead, we 
achieve a ‘zooming’-like  effect by expanding or contracting the [left,right, 
top, bottom] boundaries of the frustum (am I still using a hammer to screw in a 
screw?)

I suspect it may not be a near/far clipping problem since the problem persists 
even if I turn off near/far clipping (by setting DO_NOT_COMPUTE_NEAR_FAR).

The problem went away only after I turned off VIEW_FRUSTUM_SIDES_CULLING, which 
implies the ‘x’ object is getting culled by the side ‘walls’ of the 
orthographic frustum.

I would like to get some more insight into the cull traversal, to understand 
why it gets culled out. Is there a place I can look at to learn how the culling 
works?
I will be starting to debug Renderer::cull_draw(), not sure if that's the best 
place to look.

Thanks again
Ron

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http://forum.openscenegraph.org/viewtopic.php?p=48901#48901





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