Hi Preet, I inclined GLU directly with the core OSG lib to enable full functionality under OpenGL ES and OpenGL 3.x+ as the standard GLU wasn't ported to ES or 3.x+. A side benefit of including GLU was enabling usage without a current graphics context for functions like gluScaleImage, this means that one can now create mipmaps and scale images without ever needing a graphics context.
Robert. On 17 July 2012 23:30, Preet <[email protected]> wrote: > Okay after a bit more hunting it seems like a few important parts of > GLU are included with OSG already! I thought that the tessellator and > some other stuff required a GLU implementation on the desktop and > wouldn't work for other platforms. I was trying to replace some > functionality using this: http://code.google.com/p/glues/, but OSG > already has something similar. Cool stuff :) > > Preet > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

