Hi Preet,

I inclined GLU directly with the core OSG lib to enable full
functionality under OpenGL ES and OpenGL 3.x+ as the standard GLU
wasn't ported to ES or 3.x+.  A side benefit of including GLU was
enabling usage without a current graphics context for functions like
gluScaleImage, this means that one can now create mipmaps and scale
images without ever needing a graphics context.

Robert.

On 17 July 2012 23:30, Preet <[email protected]> wrote:
> Okay after a bit more hunting it seems like a few important parts of
> GLU are included with OSG already! I thought that the tessellator and
> some other stuff required a GLU implementation on the desktop and
> wouldn't work for other platforms. I was trying to replace some
> functionality using this: http://code.google.com/p/glues/, but OSG
> already has something similar. Cool stuff :)
>
> Preet
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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