Hi,

if you use static VBO, you can safely delete vertex data from CPU memory. Is 
there any easy possibility to do that in OSG ?

Btw. I know you need vertices for culling and picking. But you can precompute 
bounding box and when pick, you can load vertives back if intersection visitor 
intersects precomputed BB or load vertices from file. 

Thank you!

Cheers,
Filip

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