Hi Filip, On 20 July 2012 13:28, Filip Arlet <[email protected]> wrote: > if you use static VBO, you can safely delete vertex data from CPU memory. Is > there any easy possibility to do that in OSG ? > > Btw. I know you need vertices for culling and picking. But you can precompute > bounding box and when pick, you can load vertives back if intersection > visitor intersects precomputed BB or load vertices from file.
The OSG doesn't support this for VBO's. I does support deleting of osg::Image after Texture objects have been created, but for geometry the impact on culling and intersection tests means that it's less generally useful. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

