Hi Filip,

On 20 July 2012 13:28, Filip Arlet <[email protected]> wrote:
> if you use static VBO, you can safely delete vertex data from CPU memory. Is 
> there any easy possibility to do that in OSG ?
>
> Btw. I know you need vertices for culling and picking. But you can precompute 
> bounding box and when pick, you can load vertives back if intersection 
> visitor intersects precomputed BB or load vertices from file.

The OSG doesn't support this for VBO's.  I does support deleting of
osg::Image after Texture objects have been created, but for geometry
the impact on culling and intersection tests means that it's less
generally useful.

Robert.
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