Hi,

I'm writing applications for use in the textile development.
I have a 3D simulation for meshed textile fabrics. Usually they are
based on repeats of some cm/inches size.
For display of a large piece of fabric I create the geometry of the one
repeat and show it multiple times by use of many transformations all 
referencing 
the one geometry.
The transformations place one repeat beside / above the other.
This gives a large 3D presentation of the fabric.

But this one is "flat" because it has no "wavy" behaviour as you can see
i.e. on curtains.

My question: How does OSG handle my data? Is the one repeat geometry
data given to the graphics card and all visualized repeats/transformations are
interpreted on the graphics card? Or are all the transformed vertices
created outside the graphics card?

So how can I implement a non-linear transformation on the complete
fabric? All transformation classes I found are only linear transformations.
Or can I use some callback mechanism for that?

Just mapping some texture doesn't work in this case.

Thanks for any hints and ideas.

- Werner -

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