Hi,

Programming vertex shaders is most likely what you want, as these
allow you to modify your geometry "on the fly" to create a wavy
appearance. If your mesh is rather coarse, you may either have to
tesselate it finer, or you also have to add a pixel shading as well,
e.g. for a per pixel displacement mapping.

This gets complicated rather quickly, in particular the pixel shader
part if you also want to get the lighting correctly done.

Christian
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to