Hi, Programming vertex shaders is most likely what you want, as these allow you to modify your geometry "on the fly" to create a wavy appearance. If your mesh is rather coarse, you may either have to tesselate it finer, or you also have to add a pixel shading as well, e.g. for a per pixel displacement mapping.
This gets complicated rather quickly, in particular the pixel shader part if you also want to get the lighting correctly done. Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

