Paul Martz wrote: > > > But it's likely that you really do want to effect the movement in the > modelview > matrix rather than the projection matrix, and the reason for this is that > OpenGL > performs certain operations in eye coordinates, and the movement would need > to > be in the modelview matrix in order for these operations to be performed > correctly. The operations including lighting and clip planes. > > All this is covered extensively in books like OpenGL Programming Guide and > (shameless plug) OpenGL Distilled. > -Paul > >
Thanks Paul, I will go and change the code to move the camera. Can you give a concrete example for the usage of the camera's eye coordinates inside openGL? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49017#49017 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

