Hi All

So I'm doing some work on GLES2 shaders and this particular work requires that 
I use OSGs own material and light state information.

So the issue is that gl_LightSource, gl_LightModel, gl_FrontLightProduct and 
gl_FrontMaterial are not available.

So my question is what is the best approach to get osg to bind uniforms with 
this information. i.e. creating  osg_LightSource etc uniforms.

I've been looking into the attributes responsible for these states and perhaps 
adding uniform during their apply methods. Does this sound sensible?

Any advice would be great.

Cheers
Tom

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http://forum.openscenegraph.org/viewtopic.php?p=49046#49046





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