Hi Thomas,

On 30 July 2012 11:27, Thomas Hogarth <[email protected]> wrote:
> Any takers :)

My plan was to add support into osg::Light to manage to setting of
osg_ uniforms that map to the original gl_ uniforms.  I'm a way off
implement this though.  In the interim the best thing to do would be
to use your own osg::Uniform attached to osg::StateSet as you would
for other types of uniforms being passed into a shader.

Robert.
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