Hello, I have been trying to find information on how to use osgDB::SharedStateManager to optimize our program, but I have been unable to find anything concrete. Here is my situation: I have a very large project that utilizes OSG 3.0 heavily. I want to implement SSM to optimize the project (I understand that it does this by finding similar graphics and spitting them all out, then moving on to the next type). I'd like to start a conversation on the basics of SSM and where to start with it, maybe there is a good resource you know of or have implemented it in your own programs. I have tried searching Google and these forums, but to no avail.
Thank you in advance! Regards, Zach ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49119#49119 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

