Hello,

I have been trying to find information on how to use osgDB::SharedStateManager 
to optimize our program, but I have been unable to find anything concrete.
Here is my situation: I have a very large project that utilizes OSG 3.0 
heavily. I want to implement SSM to optimize the project (I understand that it 
does this by finding similar graphics and spitting them all out, then moving on 
to the next type). I'd like to start a conversation on the basics of SSM and 
where to start with it, maybe there is a good resource you know of or have 
implemented it in your own programs. I have tried searching Google and these 
forums, but to no avail.

Thank you in advance!

Regards,
Zach

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http://forum.openscenegraph.org/viewtopic.php?p=49119#49119





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