Hi, I tried to load some models and display it with my home-made shader.
It works well with a lot of model, but no with model which use environment mapping texture. I don't want to write a special shader for these objects, so is there any way to convert environment mapping to texture-coords mapping ? I think about a visitor which is applied on all geometry/stateset (I know how to do that, I use it for other texture operation) but I don't know how to generate regular texture coords equivalent to the environment mapping Thank you! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49127#49127 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

