Hi S2LR, thank you for your reply

I converted camera's rotation matrix (as quat) to local quat then I calculated 
the yaw, pitch and roll angles from the comverted quat but it did not work.

I could not understand your reply exactly, how can I calculate the bearing when 
the pitch & roll angles are introduced?

thanks

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49110#49110





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to