Hi, The simple "solution" for me was now to let my statically linked application do the conversion from osgt to osgb using simple readNodeFile and writeNodeFile calls. No need to remove useradata containers. The -rdynamic flag isn't necessary, either.
Obviously there is a binary incompatibility between two library versions related to the osgb format (The static osg library is build from the OpenSceneGraph-3.0.1.zip archive downloaded from the osg website. The dynamic library version is 3.0.1-4.6 from OpenSuse BuildService.). Does this mean that most probably I'll have to convert all model files again when upgrading the osg library? Cheers, Thilo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49170#49170 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

