Hi just in case someone stuck with similar problem - i've got same with ComputeBoundingBoxCallback's, i believe (either osg fbx plugin added those while reading model, or they are created in some osgAnimation classes). dont know if there are some way of solving this with use of similar macro, i've just used dynamically linked binary that strips those bad boys from model as a preprocess step before using them in static app, and all work fine.
hth, Sergey. 07.01.2013, 04:15, "Thilo Weigel" <[email protected]>: > Hi, > > With the following lines added to my code everything works as expected: > > USE_SERIALIZER_WRAPPER(DefaultUserDataContainer) > USE_SERIALIZER_WRAPPER(StringValueObject) > > Interestingly, these macros aren't used in osgstaticviewer. > > Cheers, > Thilo > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=51800#51800 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

