On Tue, Aug 7, 2012 at 10:23 AM, Sergey Polischuk <[email protected]> wrote:

> In gles 2.0 shaders dont have builtins like gl_MultiTexCoord gl_Color
> gl_FrontColor\gl_BackColor gl_TexCoord gl_FragColor etc, and ftransform
> too. Check gles 2.0 spec.
> Use your own varyings and attributes, use your own output from fragment
> shader(and dont forget to bind stuff in osg::Program).



   You should consider using the GLES2-capable shadergen code in Thomas
Hogarth's Hogbox library. We've used it recently in several projects. It
has a shader built in that supports bump mapping on GLES2.


-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
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