Hello Folks, I am using OSG to render a scene and take a huge number of screen shots from of tons of different orientations and positions. When looking at the rendering through my viewer, everything looks correct. However, when I look at the saved screen shots, there are obvious artifacts. It looks like rolling shutter camera has been caught in mid capture.
You can see what I mean here : https://www.dropbox.com/s/xj2dakjkuyw8d0v/view381.png The discontinuity is on the right hand side. The top looks like a new rendering while the bottom looks like the old. I am using an osg::Image to read the screen buffer during a the main camera's post draw callback. Has anyone else experienced this kind of problem? Most of my captures are OK, but greater than 1% captures are not. Thank you for any help you can provide. Cheers, Adam
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