Hi Art

I create a processor and units and hock to processor to the root scene node.
Then as soon as the viewer is up, I set the processors camera pointer.

Now in my application I have the feature of destroying the view and setting it 
up again (we use composite viewer). 

As soon as I set the processors camera to the new camera that belongs to the 
new view, I have a random checkerboard texture which is rendered. 

What is the correct procedure when the scene graph is not changed, neighter the 
ppus, but the viewer can be added and removed. How can I tell osgPPU to 
completely invalidate its resources?


Thank you!

Cheers,
Daniel

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http://forum.openscenegraph.org/viewtopic.php?p=49270#49270





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