I think I found the issue. There were a few previous posts that I thought were 
unrelated to what I was doing since they referred to using gcc, and I use 
clang. However, on closer inspection, it turns out gcc was the default during 
the make process (as a side note, I would think most people who use XCode would 
prefer clang). This is my current cmake configuration:


Code:

cmake -D QT_QMAKE_EXECUTABLE=~/path/to/qmake -D BUILD_OSG_APPLICATIONS:BOOL=OFF 
-D CMAKE_OSX_ARCHITECTURES:STRING=x86_64 -D OSG_WINDOWING_SYSTEM:STRING=Cocoa 
-D OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX:STRING=imageio -D 
OSG_COMPILE_FRAMEWORKS:BOOL=ON -D CMAKE_CXX_COMPILER=clang++ -D 
CMAKE_C_COMPILER=clang .. -G Xcode




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http://forum.openscenegraph.org/viewtopic.php?p=49151#49151





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