I think I found the issue. There were a few previous posts that I thought were unrelated to what I was doing since they referred to using gcc, and I use clang. However, on closer inspection, it turns out gcc was the default during the make process (as a side note, I would think most people who use XCode would prefer clang). This is my current cmake configuration:
Code: cmake -D QT_QMAKE_EXECUTABLE=~/path/to/qmake -D BUILD_OSG_APPLICATIONS:BOOL=OFF -D CMAKE_OSX_ARCHITECTURES:STRING=x86_64 -D OSG_WINDOWING_SYSTEM:STRING=Cocoa -D OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX:STRING=imageio -D OSG_COMPILE_FRAMEWORKS:BOOL=ON -D CMAKE_CXX_COMPILER=clang++ -D CMAKE_C_COMPILER=clang .. -G Xcode ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49151#49151 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

