Hello!

I'm kind of newbie in both OSG and Qt, still I'm trying to make Qt HUD upon my 
OSG window, what I want is Qt interface elements fixed inside OSG scene, not 
spinning with the model. The thing is, I need Qt elements INSIDE osg scene, not 
OSG scene inside Qt window (like in OSGviewerQt example).

What I've got yet is OSGQtWidgets example with --useWidgetImage --fullscreen 
arguments, which shows fixed Qt controls ontop of OSG Model. The thing is, it 
creates new (FIXED) camera for qt element ontop of OSG model -- because of 
that, user cannot spin and move OSG model because camera is not transparent.

So the question is: is there a way to make transparent camera with useable Qt 
elements in it? Or is there some other way to achieve my goals?

Thank you in advance!

Cheers,
Max

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49276#49276





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