Hi Max, Just place the OSG/Qt widget subgraph below an orthographic Camera to create the HUD effect you are after. See the osghud example.
Robert. On 16 August 2012 09:26, Max Sergeev <[email protected]> wrote: > Hello! > > I'm kind of newbie in both OSG and Qt, still I'm trying to make Qt HUD upon > my OSG window, what I want is Qt interface elements fixed inside OSG scene, > not spinning with the model. The thing is, I need Qt elements INSIDE osg > scene, not OSG scene inside Qt window (like in OSGviewerQt example). > > What I've got yet is OSGQtWidgets example with --useWidgetImage --fullscreen > arguments, which shows fixed Qt controls ontop of OSG Model. The thing is, it > creates new (FIXED) camera for qt element ontop of OSG model -- because of > that, user cannot spin and move OSG model because camera is not transparent. > > So the question is: is there a way to make transparent camera with useable Qt > elements in it? Or is there some other way to achieve my goals? > > Thank you in advance! > > Cheers, > Max > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=49276#49276 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

