That's odd advice for them to recommend XNA and WPF - XNA is a dead end; 
Microsoft has stopped supporting it. They no longer support any managed 
interface to DirectX; their new thing is XAML which pretty much limits you to 
2D. As you can imagine, the Windows game development community - or at least 
the part of it that doesn't know C++ -  isn't all that pleased.

However, I'd be surprised if you really can't deploy native code to this device 
- it looks like it's running a stripped-down version of Windows 7, which has 
touch events in the WIN32 API you can tap into. The real question is whether 
this device has OpenGL drivers, or if you're limited to Direct3D. There's a 
Radeon HD6750 under the hood in that thing so I bet you could get OSG running 
on it.

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http://forum.openscenegraph.org/viewtopic.php?p=49304#49304





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