Hi,

Well in the time it has taken for the approval i managed to solve this.so sorry 
about this.

If i can change this subject to loading a .dae file in OSG.I have to export 
this skinned and animated character in a .dae file and test if it's exported 
correctly.
Yesterday I managed to load up the first .dae file but i get all these kinds of 
messages like:
RigSoftware Bone l_shoulder:sth cannot be loaded and will be skipped.
Which is wierd because I have exported standard joints.


Thank you!

Cheers,
Nikos

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http://forum.openscenegraph.org/viewtopic.php?p=49343#49343





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