Hi,
I have this fully rigged and skinned character with a bit of animation in Maya 
2011 that i want to export to collada and load up in osgAnimation/osgViewer and 
confirm all is well.
So far animation seems to be exported ok since i can import with openCOLLADA 
import plugin the .dae created and the animation is there.

But I have two problems related to geometry.My character has 6 main shapes and 
there are 5 more for the eyeballs the teeth and the 
tongue.Face,Torso,Left_Arm,Right_Arm,Accessories(belt,belt loops,pocket flaps) 
and Legs(pants without the above and the shoes).
1)when i import to Maya with openCOLLADA importer the .dae file the shape of 
the Legs is missing when the Accessories shape is there.the joints are 
there,the animation too.Also the texture are a bit weird.
(MayaImporter attachment)

2)if i load the same .dae in osgViewer i get all shapes except the Face.
the Legs shape is there contrary to the 1st case.Eyeballs,teeth,tongue are 
there too.the only thing missing is the Face shape.
(osgViewer attachment)

the output in the console before osgViewer comes up,when loading textures and 
stuff is attachments osgViewer_output 1&2


I also don't get any log with warnings or errors in Maya when i try to export.


as far as the 1st case goes i tried to export to dae just the Legs part and the 
joint chain having removed the joints from the waist up and when I made a new 
scene and imported the dae the Legs shape loaded fine.I suspect there is some 
problem between the Legs shape and all the rest.

if anyone can help it would be much appreciated.i've got till the 31st to turn 
in the results.


Thank you!

Cheers,
Nikos



EDIT1:i tried to reconstruct the file i was trying to export from without 
binding.Just the geometry the textures the joints and some animation for the 
joints.It loaded correctly in Maya from the dae.And the osgViewer loads 
everything.the only thing not working in both is the textures.would a faulty UV 
mapping be the problem?i haven't touched it in Maya but from what I've seen 
it's wrong.but Maya has been loading them correctly so I didn't bother(not my 
expertise either,no time too)

EDIT2:i bound the new skeleton and geometry parts but a bit differently and 
everything loads(textures are off again) but all geometry 
parts,animation,joints,all load.Previously i had done selective binding.for 
example the arm had only those joints it needed from the shoulder onwards and 
another one at the clavicle.now i just selected all geometry parts and the Root 
joint and did a smooth bind with one bind pose(as opposed to my other file) and 
on the whole joint chain not selected joints.
it's either selective binding or multiple bind poses that cause the problems

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49482#49482




Attachments: 
http://forum.openscenegraph.org//files/osgviewer_output2_109.jpg
http://forum.openscenegraph.org//files/osgviewer_output1_328.jpg
http://forum.openscenegraph.org//files/osgviewer_381.jpg
http://forum.openscenegraph.org//files/mayaimporter_184.jpg


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