Hi Gaichao, vpbmaster uses osgdem to create all the terrain, the only difference is that vpbmaster will be breaking up the building into separate tasks that handle different regions. Within each region osgdem creates all the tiles within the region and automatically adjusts all the boundaries so the colours, normals and heights are all equalized. However, outside the osgdem task the boundaries are not equalized - this isn't possible as multiple osgdem tasks run in parallel so each tile on disk can be written to at the same time. Normally the lack of boundary equalization isn't too obvious visually, perhaps in your case it is, or perhaps the settings you are using are making the issue far more visible.
Robert. On 16 August 2012 14:21, Gaichao Bai <[email protected]> wrote: > Hi, > > Why the ive created by osgDem more beautiful than the ive created by > vpbmaster? > The texture created by osgDem is smoother. > > Thank you! > > Cheers, > Gaichao > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=49279#49279 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

