Hi Gaichao,

vpbmaster uses osgdem to create all the terrain, the only difference
is that vpbmaster will be breaking up the building into separate tasks
that handle different regions. Within each region osgdem creates all
the tiles within the region and automatically adjusts all the
boundaries so the colours, normals and heights are all equalized.
However, outside the osgdem task the boundaries are not equalized -
this isn't possible as multiple osgdem tasks run in parallel so each
tile on disk can be written to at the same time.  Normally the lack of
boundary equalization isn't too obvious visually, perhaps in your case
it is, or perhaps the settings you are using are making the issue far
more visible.

Robert.

On 16 August 2012 14:21, Gaichao Bai <[email protected]> wrote:
> Hi,
>
> Why the ive created by osgDem more beautiful than the ive created by 
> vpbmaster?
> The texture  created by osgDem is smoother.
>
> Thank you!
>
> Cheers,
> Gaichao
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=49279#49279
>
>
>
>
>
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