Hi Clement,

On 19 July 2012 16:21,  <[email protected]> wrote:
>    I would like to know whether osg supports multiple volume rendering.  I 
> created osgVolume and created a number of volume tiles.  Each volume tile 
> contains one layer and each layer has one image.  I tried to add all created 
> volume tiles into the volume, but it only shows the first volume tile on 
> screen.  Does osg support it?

So you are looking for a volume shader that handles multiple volume
layers?  If so right now you are out of luck, but... you can write
your own shaders/provide your own osgVolume::VolumeTechnique that sets
up the required OSG/OpenGL state to render every as you require.

Robert.
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