The problem appears to be in writing, not reading: I just figured out, that the osgt writer does not write the "0x" in front of the hexint value. That seems to be the problem. Manually adding the 0x on all hexint values makes the output file have the nodemask value correct but , again, missing the 0x.
Best regards ------------------------ --- Johannes Scholz Software Engineer P3 Voith Aerospace GmbH ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49471#49471 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

