The problem appears to be in writing, not reading:

I just figured out, that the osgt writer does not write the "0x" in front of 
the hexint value. That seems to be the problem. Manually adding the 0x on all 
hexint values makes the output file have the nodemask value correct but , 
again, missing the 0x.

Best regards

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Johannes Scholz
Software Engineer
P3 Voith Aerospace GmbH

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http://forum.openscenegraph.org/viewtopic.php?p=49471#49471





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