Hello, I was hoping someone could help me with a camera manipulator/scaling problem that I have been having.
I have a scene graph that contains geometry representing a hydraulic fracture. The fracture length is of the order 1000ft, the height is of the order 100ft, and the width is of the order .01ft. I am trying to appy a width exaggeration factor to the model in order to artificially inflate the geometry along the width axis (in my case it is along the z-axis). To accomplish this, I call osg::PositionAttitudeTransform::setScale(osg::Vec3d(1.0, 1.0, 100.0)) on the PAT node that I use to orient the fracture in the model. This works as expected, and the fracture width is exaggerated. However, the camera manipulator (osgGA::TrackballManipulator) does not return to the same home position. The larger the scale value, the further the home position seems to be from the model. Also, the velocity of the camera (model distance / screen pixel distance) when manipulated via the mouse increases with the scale value. That is, dragging the mouse an inch on the screen results in a larger camera manipulation when the scale value is increased. Perhaps I am making some false assumptions regarding how the camera manipulators and scaling operations interact? Is the scaling operation messing up a bounding box calculation somewhere? I tried computing then drawing the bounding box of the root node, but it did not seem to change for either case. That is, the exaggerated fracture width does not make the overall volume of the scene any larger (as far as I can tell). Additional information: Lib Version: OpenSceneGraph 3.1.2 (Compiled with VS2010 on Windows 7 64-bit) Manipulator: osgGA::TrackballManipulator Any hints/tips would be greatly appreciated. Thank you, Judson Weissert _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org