Hi

I've seen such problems in windows on nvidia card with static osg build in 
singlethreaded app on several machines, you could reproduce this in couple of 
runs with just opening model with embedded compressed textures in 
osgstaticviewer example under windows (dont know if this same for dynamic 
build), on linux all work great. I have no idea if this is driver issue or 
plugin problem or whatever.

Cheers.

27.08.2012, 20:23, "Robert Osfield" <[email protected]>:
> Opps.. I wrote:
>
> On 27 August 2012 17:22, Robert Osfield <[email protected]> wrote:
>
>>  Also try cutting down the number of textures used.
>
> I meant to say "try cutting down the number THREADS used." :-)
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