Dear friends:

        in openGL programming .  there is a method to pick the object from the 
scene.    rendering the scene in the back buffer, every object with an unique 
color .  
than , rendering second time in a normal way.   when the user move mouse in the 
screen .   read the pixel value under the mouse point . then  find the color in
an prepared hashmap.  comparing the color , we can known which object is 
selected. 
        i am wondering whether the osg  can archieve the same goal ?   because 
i want to implement an edit function with osg .  i have a  mountain model 
composite of hundreds of 
  thousands of triangles . and my goal is putting high resolution digital image 
on the model, and fusion the image and model into a model with texture . now , 
the problem i face is
 that using the mouse to find the same points in the model and in the digital 
image.   

 can some one give me an advice. 





Shawl
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