Hi Roberto,
Thanks for your prompt reply.
Just a final question here, is there any way currently to parse a node
within GPU itself and store all the node data directly on GPU. Will this be
planned for future OSG releases?
GPU memory sizes are getting increasingly large, and it will be beneficial
if we could do all these on GPU itself, rather than using CPU memory space.
Kind Regards,
Boon Wah
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http://forum.openscenegraph.org/viewtopic.php?p=49733#49733
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