Hi Peterakos,

On 5 September 2012 11:36, Peterakos <[email protected]> wrote:
> I disabled it in run time and checked the state set before and after this
> line:
> stateset->removeAttribute(osg::StateAttribute::PROGRAM)
>
> Before that line the program was in attribute list along with lighting.
> After that line, only lighting was there. But still the shaders seem active.

This suggests an issue with osg::State's lazy state up dating not
applying it's default value for osg::StateAttribute::PROGRAM.

Could you create a small OSG example that illustrates this problem so
that others can help look into it.

Thanks,
Robert.
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