Hi,
is it possible to preserve the "distance" of a manipulator switching from a 
TrackballManipulator to a NodeTrackerManipulator? I mean, I would just like the 
camera to be rotated so that the tracking node is centered but I would also 
like to use in the NodeTrackerManipulator the same distance of the previous 
TrackballManipulator. I realized the setByMatrix() virtual method is called 
switching from a manipulator to the other but I don't thing I can get the 
distance from the passed Matrix. Is there a way to solve the problem?

Regards,
Gianni

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