Hi, is it possible to preserve the "distance" of a manipulator switching from a TrackballManipulator to a NodeTrackerManipulator? I mean, I would just like the camera to be rotated so that the tracking node is centered but I would also like to use in the NodeTrackerManipulator the same distance of the previous TrackballManipulator. I realized the setByMatrix() virtual method is called switching from a manipulator to the other but I don't thing I can get the distance from the passed Matrix. Is there a way to solve the problem?
Regards, Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49778#49778 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

