Hi, does it make sense to add a check in KeySwitchMatrixManipulator::handle() method to avoid calling setByMatrix() if the selected manipulator is the current manipulator?
Regards, Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49819#49819 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

