HI Gianni, On 6 September 2012 16:52, Gianni Ambrosio <[email protected]> wrote: |> does it make sense to add a check in KeySwitchMatrixManipulator::handle() method to avoid calling setByMatrix() if the selected manipulator is the current manipulator?
It does make sense, I've added this check in so that it no longer resets the camera manipulator when the current one is selected. This change is now checked into svn/trunk. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

