HI Gianni,

On 6 September 2012 16:52, Gianni Ambrosio <[email protected]> wrote:
|> does it make sense to add a check in
KeySwitchMatrixManipulator::handle() method to avoid calling
setByMatrix() if the selected manipulator is the current manipulator?

It does make sense, I've added this check in so that it no longer
resets the camera manipulator when the current one is selected.  This
change is now checked into svn/trunk.

Robert.
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