Hi,

I build OSG3.0.1 on android with OpenGLES1.
I red that Environmental mapping is not working on Android.
So I created a simple box.osg with simple texture mapping. When I load this the 
box it rendered as white only. There is texture. 

When I saw OBJ folder in Install directory I have libjpeg.a, libpng.a and 
libtiff.a files. I think these are the plug ins. 

Here I am giving the box.osg


Code:
MatrixTransform {
  DataVariance STATIC
  name "__VIZARD_NODE__"
  nodeMask 0xffffffff
  cullingActive TRUE
  description "# osgmaxexp material data
Name    01 - Default
Map     Diffuse 0       1       images\\Concrete.Cast-In-Place.Exposed 
Aggregate.Medium.jpg
"
  StateSet {
    UniqueID StateSet_0
    rendering_hint DEFAULT_BIN
    renderBinMode INHERIT
    GL_LIGHTING ON
  }
  referenceFrame RELATIVE
  Matrix {
    1 0 -0 0
    0 1 -0 0
    -0 -0 1 0
    0 0 -0 1
  }
  num_children 1
  MatrixTransform {
    DataVariance STATIC
    name "Box01"
    nodeMask 0xffffffff
    cullingActive TRUE
    referenceFrame RELATIVE
    Matrix {
      0.364764 0 -0 0
      0 0.364764 -0 0
      -0 -0 0.364764 0
      0 0 -0 1
    }
    num_children 1
    Geode {
      UniqueID Geode_1
      DataVariance STATIC
      name "Box01-GEODE"
      nodeMask 0xffffffff
      cullingActive TRUE
      num_drawables 1
      Geometry {
        name "01 - Default"
        StateSet {
          UniqueID StateSet_2
          name "01 - Default"
          rendering_hint DEFAULT_BIN
          renderBinMode INHERIT
          GL_CULL_FACE ON
          GL_LIGHTING ON
          GL_NORMALIZE ON
          Material {
            ColorMode OFF
            ambientColor 0.588235 0.588235 0.588235 1
            diffuseColor 1 1 1 1
            specularColor 0 0 0 1
            emissionColor 0 0 0 1
            shininess 0
          }
          textureUnit 0 {
            GL_TEXTURE_2D ON
            Texture2D {
              UniqueID Texture2D_3
              file "images\\Concrete.Cast-In-Place.Exposed Aggregate.Medium.jpg"
              wrap_s REPEAT
              wrap_t REPEAT
              wrap_r CLAMP_TO_EDGE
              min_filter LINEAR_MIPMAP_LINEAR
              mag_filter LINEAR
              maxAnisotropy 1
              borderColor 0 0 0 0
              borderWidth 0
              useHardwareMipMapGeneration TRUE
              unRefImageDataAfterApply TRUE
              internalFormatMode USE_IMAGE_DATA_FORMAT
              resizeNonPowerOfTwo FALSE
              shadowComparison FALSE
              shadowCompareFunc GL_LEQUAL
              shadowTextureMode GL_LUMINANCE
            }
          }
        }
        useDisplayList TRUE
        useVertexBufferObjects FALSE
        PrimitiveSets 1
        {
          DrawArrays TRIANGLES 0 36
        }
        VertexArray Vec3Array 36
        {
          -15 0 15
          15 0 15
          -15 0 -15
          15 0 -15
          -15 30 15
          15 30 15
          -15 30 -15
          15 30 -15
          15 0 -15
          -15 0 15
          15 30 -15
          -15 30 15
          -15 0 15
          15 0 15
          15 30 15
          15 30 15
          -15 30 15
          -15 0 15
          15 0 15
          15 0 -15
          15 30 -15
          15 30 -15
          15 30 15
          15 0 15
          15 0 -15
          -15 0 -15
          -15 30 -15
          -15 30 -15
          15 30 -15
          15 0 -15
          -15 0 -15
          -15 0 15
          -15 30 15
          -15 30 15
          -15 30 -15
          -15 0 -15
        }
        VertexIndices UniqueID UShortArray_4 UShortArray 36
        {
          0 2 3 8 1 9 4 5 7 10
          6 11 12 13 14 15 16 17 18 19
          20 21 22 23 24 25 26 27 28 29
          30 31 32 33 34 35 
        }
        NormalBinding PER_VERTEX
        NormalArray Vec3Array 36
        {
          0 -1 -0
          0 -1 -0
          0 -1 -0
          0 -1 -0
          0 1 0
          0 1 0
          -0 1 -0
          0 1 0
          0 -1 -0
          0 -1 -0
          -0 1 -0
          -0 1 -0
          0 0 1
          0 0 1
          0 0 1
          0 0 1
          0 0 1
          0 0 1
          1 -0 -0
          1 -0 -0
          1 -0 -0
          1 0 0
          1 0 0
          1 0 0
          0 0 -1
          0 0 -1
          0 0 -1
          0 0 -1
          0 0 -1
          0 0 -1
          -1 0 -0
          -1 0 -0
          -1 0 -0
          -1 -0 0
          -1 -0 0
          -1 -0 0
        }
        NormalIndices Use UShortArray_4
        ColorBinding OVERALL
        ColorArray Vec4Array 1
        {
          1 1 1 1
        }
        TexCoordArray 0 Vec2Array 36
        {
          0 0
          1 0
          0 1
          1 1
          0 0
          1 0
          0 1
          1 1
          0 0
          1 0
          0 1
          1 1
          0 1
          1 0
          0 0
          1 0
          1 1
          1 1
          0 1
          0 0
          1 1
          0 0
          1 1
          0 0
          0 0
          1 0
          1 1
          1 1
          0 1
          0 0
          0 0
          1 0
          1 1
          1 1
          0 1
          0 0
        }
        TexCoordIndices 0 UShortArray 36
        {
          9 11 10 12 8 13 14 15 16 17
          18 19 4 5 7 20 6 21 0 1
          3 22 2 23 24 25 26 27 28 29
          30 31 32 33 34 35 
        }
      }
    }
  }
}





Why the texture is not displaying.

... 

Thank you!

Cheers,
Koduri

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49887#49887




_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to