just to clarify how strange this is: if I instead use 0x1 and 0x4 for node masks and camera cull masks, both cameras see nothing.
for a camera to see a node, the cull mask and the node's mask have to be 0x2. Other values do not work, even though they are the same for a node and the camera. Setting the camera's cull mask to 0xf works, but it does not address the problem. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49952#49952 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

