just to clarify how strange this is:

if I instead use 0x1 and 0x4 for node masks and camera cull masks, both cameras 
see nothing.

for a camera to see a node, the cull mask and the node's mask have to be 0x2.  
Other values do not work, even though they are the same for a node and the 
camera.  Setting the camera's cull mask to 0xf works, but it does not address 
the problem.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49952#49952





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