Hi Nav, If you have installed gdal in your system, probably it will be autodetected. If you use a custom directory you will need to pass this information to cmake. There exists two ways:
Use ccmake (you need to install cmake-curses package) .. instead of cmake .. and search for the entry GDAL_INCLUDE_DIR /usr/include/gdal (these are my autodetected values) GDAL_LIBRARY /usr/lib/libgdal1.7.0.so (these are my autodetected values) you can make use of cmake-gui if you feel more comfortable (you need to install cmake-qt-gui package) Use the paremeters as you said cmake ../osg -DGDAL_INCLUDE_DIR=/pathtogdalincludedir -DGDAL_LIBRARY=/pathtolib Cheers > > 2012/9/12 Nav Joseph <[email protected]> > @Jordi: Thanks for the timely reply. It helped me get things done fast. I > see why a mailing list is beneficial. > Checked with glxinfo, and I do have direct rendering. Don't know what info > indicates that my drivers are ok though. But I guess that doesn't matter > because I haven't installed the linux drivers for the graphics card. The > driver software tells me that I need to remove Nouveau first. Will be doing > that soon. > > How to compile osg with gdal? I had a look at the CMake files, but there > didn't seem to be any option for gdal. Do I have to run cmake with a > command like > > Code: > cmake ../osg -DGDAL_INCLUDE_DIR=../gdal/include > make > make install > > > How do I find out whether GDAL_INCLUDE_DIR is the correct macro to use or > not? I'm guessing from what I remember from the Windows CMake GUI. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=49965#49965 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es
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