Hi Again

No worries I solved this, turns out my ShaderGen stuff was applying it's own 
drawable updatecallback, which was booting something off that osgAnimation was 
using. 

I just moved my callback up to the parent geode and everything seems cool.

Hope this helps someone in the future.
Tom

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http://forum.openscenegraph.org/viewtopic.php?p=49998#49998





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