Hi Again No worries I solved this, turns out my ShaderGen stuff was applying it's own drawable updatecallback, which was booting something off that osgAnimation was using.
I just moved my callback up to the parent geode and everything seems cool. Hope this helps someone in the future. Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49998#49998 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

