fbo works on your machine, it's just incorrect attachments -> osg fails to configure fbos because of incorrect attachments formats, then fall back to pbuffers, fail those because pbuffers does not support multiple outputs, and then you get your wrong output.
14.09.2012, 16:15, "Randall Hand" <[email protected]>:
It's all the in the code below.. That code is a full & complete example of my testbed program.. So the GC part looks like:
// Establish the "base" Graphics Context
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 0;
traits->y = HEIGHT_OFFSET;
traits->width = width;
traits->height = height;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0; // Doesn't inherit from anything
traits->vsync = true; // Disable VSync (for now)
traits->supportsResize = false;
traits->windowName = "Color";
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
With my other 2 gc's set almost identically, but with the sharedContext set to this one (to share the texture)
Stephan Maximilian Huber wrote:,
Hi Randall,
Am 14.09.12 13:54, schrieb Randall Hand:
As for FBO vs PBuffer, I'm running right now on a LAte 2011 MAcbook Pro,
with the ATI chipset.. I thought FBO's were supported but maybe not...
FBOs do work on MacBookPro 2011 and OS X. How is your setup of the
graphic-context looking like?
cheers,
Stepham
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