Hi Katja,

I don't personally have any work plans for adding support for OpenGL
ES 3.0 but as you suggest this shouldn't be a difficult addition for
others to roll their sleeves up and add as the OSG is written around
coping with multiple version of OpenGL already so one would just use
the same extension scheme.

Robert.

On 30 August 2012 13:26, Katja Oechnser
<katja.kristin.oechs...@continental-corporation.com> wrote:
> Hi everyone,
>
> the specification of Open GL ES 3.0 has been released. So  I wonder if anyone 
> is planning to integrate it into osg?
> As far as i know it is compatible to OpenGL ES 2.0, but there are some more 
> features. For example would it be interesting if the new texture-compression 
> formats (ETC2/EAC and ASTC) will be supported in future (they are also part 
> of OpenGL 4.3).
>
> Does anyone plans something or has an idea how complex it is to do this 
> integration? I think it shouldn't be that hard because OGL ES is getting 
> closer to OpenGL...
>
> Thank you!
>
> Cheers,
> Katja
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=49687#49687
>
>
>
>
>
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