Hi, I did a sample program to render a model using OSG.
I created a complex model from 3dsmax having > 1lack of vertices. I exported it as OSG using OSGExporter. I used optimization techniques to reduce size of the final osg file (don't know whether the vertexes are optimized or not ). It renders very well on the system having NVIDIA GeForce 8400GS with a RAM of 512 MB graphics card. Now when I run this on a system having Intel graphics card with 128 MB RAM then the performance is very poor. I did a small transformation from left to right. The moving is sooo slow and getting Scaling Image from 640 by 480 to 512 by 512 on command prompt (for textures of the model). My final file size is nearly 25MB. If I test the same program with 2MB of file then the transformation is a bit better. My doubt is can I improve the performance of my program even on 128MB video RAM for a heavy models? Is there any technique to optimize and to improve the performance? ... Thank you! Cheers, Koduri ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50232#50232 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

