Hi,

I did a sample program to render a model using OSG.

I created a complex model from 3dsmax having > 1lack of vertices.
I exported it as OSG using OSGExporter. I used optimization techniques to 
reduce size of the final osg file (don't know whether the vertexes are 
optimized or not ). 

It renders very well on the system having NVIDIA GeForce 8400GS with a RAM of 
512 MB graphics card. 

Now when I run this on a system having Intel graphics card with 128 MB RAM then 
the performance is very poor. I did a small transformation from left to right. 
The moving is sooo slow and getting Scaling Image from 640 by 480 to 512 by 512 
on command prompt (for textures of the model).

My final file size is nearly 25MB. 

If I test the same program with 2MB of file then the transformation is a bit 
better.

My doubt is can I improve the performance of my program even on 128MB video RAM 
for a heavy models?

Is there any technique to optimize and to improve the performance?





... 

Thank you!

Cheers,
Koduri

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http://forum.openscenegraph.org/viewtopic.php?p=50232#50232




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